Valorant

VALORANT 13.05 Patch Notes: Pick'Ems Return, Agent Gear Changes

At first glance, VALORANT patch 13.05 may not seem like the kind of update players are waiting for as the next big content package. Rather than introducing a new map, agent, or weapon, the patch notes aim to keep the competitive experience clean, support the esports side, and lay the groundwork for a major system change coming soon. According to Riot's notes, this version directly addresses quality-focused improvements as well as some issues the community frequently complains about. What makes this interim patch truly important is not just the bug fixes; 13.05 also serves as a herald for the Agent Gear revision coming with 13.06.

Although it might give many players the impression of a "small patch," this update brings back the Pick'Em system, which carries tournament spectating into the game. Moreover, we see direct reflection of player feedback across many areas, from the noise pollution caused by voice sprays to stream sniping penalties. In short, the 13.05 update focuses more on experience than balance; however, these experience improvements lay a solid foundation for understanding the more radical changes coming with the next patch. Therefore, these notes should not be read merely as a "bug fix package."

13.05's Focus: Protecting the Competitive Experience

Looking at the patch notes overall, it's fair to say that in 13.05 Riot prioritized player behavior and in-match consistency over changing agent power. Penalties against stream sniping and instalock tools aim to keep the game fair, especially in the competitive queue. Additionally, fixes for performance drops and visual/audio errors are intended to give players confidence in moments where even milliseconds matter, particularly in high-level matches. With such small but critical fixes, Riot aims to increase in-match consistency, because in competitive games even the slightest stutter or misleading visual effect can decide the fate of a round. Of course, these adjustments don't affect every player the same way; but overall, they contribute to everyone playing in an equal and clean environment. The concept of competitive integrity stands out as one of the most emphasized themes in this patch.

VALORANT 13.05 Patch Notes: Pick'Ems Return, Agent Gear Changes — image 2

Pick'Ems Return for Shanghai: Lock In Your Predictions Early

The Pick'Em event, well known to VALORANT fans, kicks off on September 10 for Champions Shanghai. Players will be able to make their Group Stage predictions both in-game and via the website. Correct predictions earn points, and bonus points will be awarded to players who correctly identify exact placements, such as group winners. This creates a structure that rewards players who research teams and their current form rather than leaving picks to chance. The presence of participation rewards ensures that even those who don't fill out the bracket perfectly still leave the event with something.

You should note the event dates rather than waiting for the group stage to begin on September 24 to lock in your predictions. Riot reminds players that all Pick'Em selections must be completed before the groups start; in other words, there is no chance to update your picks once matches begin. Therefore, players closely following the tournament should act early, both to make well-considered choices and to avoid missing the deadline. Having Pick'Ems available both in the client and on the web makes it easy for players to participate from their team computers or mobile devices. This is part of Riot's strategy to bring its audience not only into watching matches but also into in-game activities. As more details about Champions Shanghai emerge, the accuracy of picks will continue to be a topic of discussion within the community.

VALORANT 13.05 Patch Notes: Pick'Ems Return, Agent Gear Changes — image 3

Agent Gear System Is Changing: What to Expect in 13.06?

Perhaps the most important warning in 13.05 is that the Agent Gear progression system will be reworked with patch 13.06, releasing on September 22. According to Riot, after this change, each piece of gear will be unlockable based directly on how much you've played that specific agent. In other words, instead of overall playtime or experience earned with different agents, the time invested in a specific agent will become more decisive. While it has been stated that gear you previously unlocked will be preserved, Kingdom Credits will also remain a currency. This explanation is a reassuring detail for players worried about losing their current progress.

The impact of this change may feel different between players who specialize in a single agent and those who maintain a broad roster. While the new system encourages players to spend more time on their favorite agent, versatile players might take longer to unlock new content compared to before. However, Riot emphasizes that this move aims to offer players more meaningful progression. The 13.05 patch notes are only the initial signal of this structural change; we'll see the exact rules and visual updates in 13.06. Therefore, it may be helpful to keep the upcoming revision in mind while planning your current Kingdom Credits spending.

VALORANT 13.05 Patch Notes: Pick'Ems Return, Agent Gear Changes — image 4

Noise Balance in Voice Sprays: Team Communication Takes Priority

Another change made in line with player feedback concerns voice sprays. Riot announced that sounds emitted by voice sprays will now only be audible when enemies are nearby. This adjustment aims to reduce the noise clutter caused by spray sounds constantly playing in the middle of a match. Since communication with teammates, ambient sounds, and footsteps are already vital in competitive VALORANT, uncontrolled voice sprays could mask this information. It is stated that the new standard will also apply to all voice sprays added in the future. This shows that Riot plans to solve the issue not only in existing content but also in the production process.

While voice sprays remain a fun means of expression in-game, they can turn into a form of "noise pollution" when misused. Riot's preferred solution is not a punitive approach toward the player using the spray, but rather adjusting the audibility distance based on context. This way, when you want to show off your spray, you can be noticed by your own team or nearby enemies, but you won't occupy the ears of players at the other end of the map. These kinds of fine-tuned adjustments, though less noticeable than major content updates, are among the changes that directly affect game quality in the long run.

Penalties for Stream Sniping and Instalock Tools Have Begun

Riot announced that penalties have begun to be applied to players detected using stream sniping and instalock tools. Under this policy, first offenses will result in temporary game bans, while repeated violations can escalate to permanent bans. Stream sniping, which streamers and high-competitive-queue players frequently encounter, involves gathering opponent information through live broadcasts and directly affects match outcomes. Instalock tools, on the other hand, cover third-party software used to gain an unfair advantage on the agent select screen. Riot considers both behaviors threats to competitive integrity.

The announcement of penalties, in a sense, sends a message to the community that these behaviors will not be tolerated. Not only cheat software but also tools designed to manipulate the game are subject to sanctions. Preserving fair competition, especially in ranked mode, is critical for players to enter matches with confidence. Although the 13.05 patch notes focus more on the outcomes than the technical details of these penalties, the fact that Riot has worked on and implemented such a system is an important step. In the coming weeks, how effective these penalties are will become clearer through community reports and posts about banned accounts.

Agent Bug Fixes: A Cleaner Match Experience

The largest section of 13.05 consists of bug fixes for various agents. While these fixes do not change the game's balance on their own, they resolve in-match disruptions and performance issues. Since many of these are issues that occur under specific circumstances, they contain details that not every player will notice but that can have serious consequences in competitive matches.

  • A performance drop that occurred when Chamber's Headhunter was first equipped, aimed, or fired within a round has been fixed.
  • Cypher's Trapwire could cause the debuff to remain visible indefinitely on a new target if it was triggered just before the target died; this issue has been resolved.
  • Cypher's Cyber Cage was incorrectly blocking the line of sight of some enemy abilities, detection, and visual-based abilities; it now blocks only the correct interactions.
  • Visual effects that unintentionally appeared on screen while Deadlock throws GravNet have been removed.
  • On the Lotus map, Fade's Seize ability's danger indicator was not visible to enemies in certain areas; this visibility issue has been fixed.
  • Client-side frame rate drops experienced with each hit of KAY/O's NULL/cmd ability have been fixed.
  • Omen's Dark Cover could continue blocking vision even after fully dissipating; this residual effect has been removed.
  • Fixed an issue where the ability tooltip did not appear on the HUD when equipping Sage's Healing Orb.
  • Waylay's vision-blocking abilities could prevent Saturate from applying Hinder to players in the area; additionally, after Refract ended, a frame-by-frame image of dynamic map objects could remain on screen, and Saturate could apply Hinder to agents in an invulnerable state. All three Waylay issues have also been fixed with this patch.

The striking aspect of this list is that it shows Riot is scanning not only "visible" bugs but also deeper systems such as line of sight, debuff duration, and client performance. For example, Omen's smoke blocking vision after dissipating could cause players to play with incorrect information. Cyber Cage's blocking of line-of-sight abilities directly affected which information was accurate on defense. These fixes also demonstrate how delicate a balance in-match consistency is built upon.

What to Expect Next?

13.05 is a quick but critical stop in VALORANT's ever-evolving competitive ecosystem. With the Pick'Em event, viewers participate more actively in the tournament, while voice sprays and penalty mechanisms aim to clean up the in-match experience. The Agent Gear revision, on the other hand, stands out as a major change that will fully take effect on September 22 and affect players' progression habits. If you have Kingdom Credits saved up, it might be wise to plan what you want to unlock before this change. Additionally, with patch 13.06, a clearer picture will emerge of what the Agent Gear screen will look like and the full list of new progression rules.

At this point, the most important advice is not to leave your Pick'Em predictions until the last day. Remember to lock in your selections before Champions Shanghai's group stage begins on September 24. Evaluating factors such as pre-tournament team analyses, player form, and map pool will help you both capture correct-prediction bonuses and follow the event more enjoyably. Riot's investment in the esports side, combined with these interactive features, keeps the VALORANT viewing experience alive. In the coming weeks, we will collectively see the innovations brought by both 13.06 and the tournament.

NE
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The Nedese editorial team covers competitive gaming guides, patch notes, and strategy breakdowns across all major titles. With over 15 years of coverage, our writers combine deep game knowledge with practical in-match experience.
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